Pemanfaatan Media Digital dalam Pembelajaran bagi Guru-Guru Di SMK Mulya Husada Purwokerto
DOI:
https://doi.org/10.30734/j-abdipamas.v10i2.5374Abstract
ABSTRACT
The development of digital technology encourages teachers to deliver more interactive, engaging, and student-centered learning. Technology-based learning can help increase student engagement through visual activities, quizzes, polls, and direct reflection. This community service activity was conducted at SMK Mulya Husada Purwokerto with the aim of improving teachers' understanding and skills in using digital media to support interactive learning. Twenty-five teachers participated in the activity and took the form of a two-hour training session. The training materials included an introduction to interactive concepts, practical use of Canva as a medium for creating visual teaching materials, Kahoot as an interactive quiz, and Mentimeter as a medium for polling, reflection, and collecting student responses. The implementation method used a participatory approach based on direct practice, so that participants not only received material but also tried to create simple learning media. The results of the activity showed that teachers gained new understanding regarding the use of digital media and were able to design more interactive learning activities.
Keywords: digital media, interactive learning, Canva, Kahoot, Mentimeter, vocational school teachers.
ABSTRAK
Perkembangan teknologi digital mendorong guru untuk mampu menghadirkan pembelajaran yang lebih interaktif, menarik, dan berpusat pada peserta didik. Pembelajaran berbasis teknologi dapat membantu meningkatkan keterlibatan siswa melalui aktivitas visual, kuis, polling, dan refleksi langsung. Kegiatan pengabdian kepada masyarakat ini dilaksanakan di SMK Mulya Husada Purwokerto dengan tujuan meningkatkan pemahaman dan keterampilan guru dalam menggunakan media digital untuk mendukung pembelajaran interaktif. Kegiatan ini diikuti oleh 25 guru dan dilaksanakan dalam bentuk pelatihan selama 2 jam. Materi pelatihan meliputi pengenalan konsep pembelajaran interaktif, praktik penggunaan Canva sebagai media pembuatan bahan ajar visual, Kahoot sebagai media kuis interaktif, serta Mentimeter sebagai media polling, refleksi, dan pengumpulan respons peserta didik. Metode pelaksanaan menggunakan pendekatan partisipatif berbasis praktik langsung, sehingga peserta tidak hanya menerima materi, tetapi juga mencoba membuat media pembelajaran sederhana. Hasil kegiatan menunjukkan bahwa guru memperoleh pemahaman baru mengenai pemanfaatan media digital dan mampu merancang aktivitas pembelajaran yang lebih interaktif.
Kata kunci: media digital, pembelajaran interaktif, Canva, Kahoot, Mentimeter, guru SMK.
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