Appsmash Quizizz dan Artificial Intelligence (AI): Teknologi Gamifikasi Pembelajaran Seru dan Interaktif bagi Kelompok MGMP Kimia Kota Langsa
Abstract
ABSTRACT
The Industrial Revolution 4.0 has created major changes in various sectors, including education, with a focus on combining advanced technologies such as AI and IoT with human innovation. This opens up opportunities for more interactive and personalized learning. However, there are still obstacles in adopting this technology in education. Limited resources with skills in utilizing technology in learning is one of the obstacles that must be overcome. This community service activity aims to provide education and workshops for Langsa City Chemistry MGMP teachers regarding the use of Appsmash Quizzizz and artificial intelligence (AI), so that it is hoped that it can improve teachers' skills in adopting technology in learning. This service activity is in partnership with MGMP Kimia Langsa City, involving 17 teachers. This community service is carried out through providing education and workshops on the use of technology in learning, especially AI and Appmash Quizzizz. During the activity, data was collected using pretest and posttest question instruments, observation sheets, and response sheets as activity evaluation materials. The results of the implementation of this service have had a positive impact by increasing partners' skills in adopting technology, especially AI and Appmash Quizizz with a percentage of >75% in all aspects, which include the introduction of AI (88%), use of hardware (76%), AI-based applications online (81%), AI applications in learning (94%), and AI integrated quizizz (87%). The data also shows that the percentage of partner satisfaction with the implementation of this activity reaches >90%. It is hoped that these skills can be habituated in carrying out learning. So, teachers who have skills in using technology will have an impact on the quality of learning, especially in high schools spread across Langsa City.
Keywords: Artificial Intelligence, Chemistry MGMP, Interactive Learning, Quizizz.
ABSTRAK
Revolusi Industri 4.0 telah menciptakan perubahan besar di berbagai sektor, termasuk pendidikan, dengan fokus pada penggabungan teknologi canggih seperti AI dan IoT dengan inovasi manusia. Hal ini membuka peluang untuk pembelajaran yang lebih interaktif dan personal. Namun, masih ada kendala dalam mengadopsi teknologi ini dalam pendidikan. Terbatasnya sumber daya yang memiliki keterampilan dalam memanfaatkan teknologi dalam pembelajaran menjadi salah satu kendala yang harus diatasi. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk memberikan edukasi dan workshop bagi guru MGMP Kimia Kota Langsa terkait penggunaan appsmash quizizz dan artificial intelligence (AI), sehingga diharapkan dapat meningkatkan keterampilan guru dalam mengadopsi teknologi dalam pembelajaran. Kegiatan pengabdian ini bermitra dengan MGMP Kimia Kota Langsa, dengan melibatkan 17 orang guru. Pelaksanaan pengabdian dilakukan melalui pemberian edukasi dan workshop tentang pemanfaatan teknologi dalam pembelajaran, khususnya AI dan appmash quizizz. Selama kegiatan berlangsung, dilakukan pengumpulan data dengan menggunakan instrumen soal pretest dan postest, lembar observasi, dan lembar respon sebagai bahan evaluasi kegiatan. Hasil pelaksanaan pengabdian ini memberikan dampak positif dengan meningkatkan keterampilan mitra dalam mengadopsi teknologi, khususnya AI dan appmash quizizz dengan persentase >75% pada seluruh aspek, yang meliputi aspek pengenalan AI (88%), penggunaan perangkat keras (76%), aplikasi AI berbasis online (81%), aplikasi AI dalam pembelajaran (94%), dan quizizz terintegrasi AI (87%). Data juga menunjukkan bahwa persentase kepuasan mitra terhadap pelaksanaan kegiatan ini mencapai >90%. Keterampilan ini diharapkan dapat dihabituasikan dalam melaksanakan pembelajaran. Sehingga dengan demikian, guru yang memiliki keterampilan dalam pemanfaatan teknologi akan memberikan dampak pada kualitas pembelajaran, khususnya yang ada di SMA yang tersebar di Kota Langsa.
Kata Kunci: Artificial Intelligence, MGMP Kimia, Pembelajaran Interaktif, Quizizz.
Keywords
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DOI: http://dx.doi.org/10.30734/j-abdipamas.v7i2.3590
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